Doc

Doc
xp:425
Female Gnome Cleric 1
Chaotic Good
Representing Doc Thomas

Strength 8 (-1)
Dexterity 16 (+3)
Constitution 16 (+3)
Intelligence 12 (+1)
Wisdom 18 (+4)
Charisma 8 (-1)

Size: Small
Height: 3' 2"
Weight: 40 lb
Skin: Tan
Eyes: Blue
Hair: Light Brown Wavy

Domains: Healing Trickery

Energy: Positive [Healing / Turns Undead]

Total Hit Points: 11

Speed: 20 feet

Armor Class: 19 = 10 +4 [chain shirt] +1 [light wooden] +3 [dexterity] +1 [small]

Touch AC: 14
Flat-footed: 16

Initiative modifier: +7 = +3 [dexterity] +4 [improved initiative]
Fortitude save: +5 = 2 [base] +3 [constitution]
Reflex save: +3 = 0 [base] +3 [dexterity]
Will save: +6 = 2 [base] +4 [wisdom]
Attack (handheld): +0 = 0 [base] -1 [strength] +1 [small]
Attack (unarmed): +0 = 0 [base] -1 [strength] +1 [small]
Attack (missile): +4 = 0 [base] +3 [dexterity] +1 [small]
Grapple check: -5 = 0 [base] -1 [strength] -4 [small]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
20 lb. or less
20-40 lb.
41-60 lb.
60 lb.
120 lb.
300 lb.

Languages: Common Elven Gnome

Dagger [1d3, crit 19-20/x2, range inc 10 ft., 1/2 lb., light, piercing]

Light Crossbow [1d6, crit 19-20/x2, range inc 80 ft., 2 lb, piercing]]

Gnome Hooked Hammer [1d6/1d4, crit x3/x4, 3 lb., two-handed, bludgeoning and piercing]

Chain shirt [light; +4 AC; max dex +4; check penalty -2; 12.5 lb.]

Light Wooden Shield [+1 AC; check penalty -1; hardness 5; hp 7; 2.5 lb.]

Feats:

Improved Initiative

Traits:

Skill Name, Key Ability, Skill Modifier, Ability Modifier, Ranks,Misc. Modifier
Appraise Int 1 = +1
Balance Dex* 3 = +3
Bluff Cha -1 = -1
Climb Str* -1 = -1
Concentration Con 4 = +3 +1
Craft_1 Int 1 = +1
Craft_2 Int 1 = +1
Craft_3 Int 1 = +1
Diplomacy Cha -1 = -1
Disguise Cha -1 = -1
Escape Artist Dex* 3 = +3
Forgery Int 1 = +1
Gather Information Cha -1 = -1
Heal Wis 8 = +4 +4
Hide Dex* 8 = +3 +1 +4 [small]
Intimidate Cha -1 = -1
Jump Str* -7 = -1 -6 [speed 20]
Knowledge (arcana) Int 2 = +1 +1
Knowledge (history) Int 2 = +1 +1
Knowledge (religion) Int 2 = +1 +1
Knowledge (planes) Int 2 = +1 +1
Listen Wis 6 = +4 +2 [gnome]
Move Silently Dex* 3 = +3
Perform_1 Cha -1 = -1
Perform_2 Cha -1 = -1
Perform_3 Cha -1 = -1
Perform_4 Cha -1 = -1
Perform_5 Cha -1 = -1
Profession Wis 5 = +4 +1
Ride Dex 3 = +3
Search Int 1 = +1
Sense Motive Wis 4 = +4
Spellcraft Int 2 = +1 +1
Spot Wis 4 = +4
Survival Wis 4 = +4
Swim Str** -1 = -1
Use Rope Dex 3 = +3

  • = check penalty for wearing armor

Zero-level Cleric spells: 3 per day

First-level Cleric spells: 2 (1+1) per day +1 from a domain:

Gnome:

+2 constitution / -2 strength (already included)

Small (combat bonuses, +4 to hide already included)

Low-light vision

+2 racial bonus on saves vs. illusions

+1 on DC of opponent's save vs. gnomish illusions

+1 racial bonus to hit kobolds and goblinoids

+4 dodge bonus on AC against giants

+2 bonus on listen checks (already included)

Speak with burrowing animals once per day

Cleric:

Alignment Aura

Spontaneous Casting (heal)

Turn Undead (2x/day)

High wisdom gains bonus spells daily

Domain choices give additional abilities

Class HP rolled
Level 1: Cleric 8

Doc 's Equipment:

21 lb
1 lb
5 lb
2 lb
_
29 lb Weapons / Armor / Shield (from above)
Crossbow bolts (quiver of 10) x1
Sling bullets (group of 10) x1
Spell component pouch

Total

More about Doc :

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